Codex

81 nimbos
No. 053

Crackalope

Spark

Stage 2 of 3

  • Carries you

Evolution

Base stats

HP62
Attack58
Magic94
Defense54
Resist64
Speed118

Total 450, the 28th highest of all 81 nimbos.

Trait

Quick Charge

After a magical skill, if it has 3 energy or less, it regains 1 energy (once per round).

At stage 3, as Tempestail, it grows into Quick Charge+: After a magical skill, if it has 4 energy or less, it regains 1 energy (once per round).

Matchups

×2Hit hard byGrassEarth
×½Shrugs offWindSparkMetal

Worked out from the game’s element chart for its element. Everything else hits it for normal damage.

Skills

Learned by level

LevelSkillElementCostPowerWhat it does
Lv 1Static NipMagicalSpark020+1★ back.
Lv 1Arc SnapMagicalSpark135Moves first. If the foe picks Status: Power ×3
Lv 3OverchargeStatusSpark1–Magic +40% for 2 rounds. Charged on itself (the next Discharge hits ×1.8). If the foe picks Defence: Magic +80% for 2 rounds
Lv 4Static WardDefenseSpark2–Blocks part of an incoming attack this round. If the foe picks an Attack: Guard 60% · Reflects 50% of the damage taken
Lv 5Live WireMagicalSpark250Power ×2 if you have 4★ or less. Costs 1★ less after each use (down to ★1).
Lv 8DischargeMagicalSpark270Power ×1.8 if you have Charged.
Lv 16Zigzag StrikeMagicalSignatureSpark245Hits 2 times.
Lv 18Capacitor GuardDefenseSpark1–Blocks part of an incoming attack this round. If the foe picks an Attack: Guard 50% · +2★ back
Lv 19Static ShockStatusSpark1–Inflicts Dizzy (50%). Charged on itself (the next Discharge hits ×1.8). If the foe picks Defence: Inflicts Dizzy · Charged on itself (the next Discharge hits ×1.8)
Lv 28Stormcell BurstMagicalSpark3110Inflicts Dizzy (50%).

Taught by scroll

Each scroll’s recipe comes from finds in the Grassland.

FromSkillElementCostPowerWhat it does
ScrollBrace UpDefenseNeutral1–Blocks part of an incoming attack this round. If the foe picks an Attack: Guard 70%Fits any nimbo from Lv 10.
ScrollDart StrikePhysicalNeutral140Moves first.Fits any nimbo from Lv 12.
ScrollRally CryStatusNeutral1–Attack +30% for 2 rounds. Magic +30% for 2 rounds. If the foe picks Defence: Attack +60% for 2 rounds · Magic +60% for 2 roundsFits any stage 2 nimbo from Lv 26.
ScrollFocus PulseMagicalNeutral140 If the foe picks Status: Power ×3Fits any nimbo from Lv 6.

Where to find it

  • Open ground, The CanyonThe Canyon
    Lv 21–24All dayAny weather

Codex tasks

No codex tasks for it yet. They arrive when its land gets its own.