Codex

81 nimbos
No. 054

Tempestail

SparkWind

Stage 3 of 3

  • Carries you
  • Not out in the wild

Evolution

Base stats

HP72
Attack66
Magic112
Defense64
Resist76
Speed140

Total 530, the highest of all 81 nimbos.

Trait

Quick Charge+

After a magical skill, if it has 4 energy or less, it regains 1 energy (once per round).

Matchups

×2Hit hard byBeastFireGrassIce
×½Shrugs offWindMetalBugBrawl

Worked out from the game’s element chart for its two elements together. Everything else hits it for normal damage.

Skills

Learned by level

LevelSkillElementCostPowerWhat it does
Lv 1Static NipMagicalSpark020+1★ back.
Lv 1Arc SnapMagicalSpark135Moves first. If the foe picks Status: Power ×3
Lv 3OverchargeStatusSpark1–Magic +40% for 2 rounds. Charged on itself (the next Discharge hits ×1.8). If the foe picks Defence: Magic +80% for 2 rounds
Lv 4Static WardDefenseSpark2–Blocks part of an incoming attack this round. If the foe picks an Attack: Guard 60% · Reflects 50% of the damage taken
Lv 5Live WireMagicalSpark250Power ×2 if you have 4★ or less. Costs 1★ less after each use (down to ★1).
Lv 8DischargeMagicalSpark270Power ×1.8 if you have Charged.
Lv 16Zigzag StrikeMagicalSignatureSpark245Hits 2 times.
Lv 18Capacitor GuardDefenseSpark1–Blocks part of an incoming attack this round. If the foe picks an Attack: Guard 50% · +2★ back
Lv 19Static ShockStatusSpark1–Inflicts Dizzy (50%). Charged on itself (the next Discharge hits ×1.8). If the foe picks Defence: Inflicts Dizzy · Charged on itself (the next Discharge hits ×1.8)
Lv 28Stormcell BurstMagicalSpark3110Inflicts Dizzy (50%).
Lv 36Stagger ShockMagicalSpark255Inflicts Dizzy (50%). Moves first.
Lv 40Skyrend GaleMagicalWind3100 If the foe picks Status: Power ×2
Lv 42IonizeStatusSpark1–Foe's Resist −40% for 2 rounds. Foe's Speed −20% for 2 rounds. If the foe picks Defence: Foe's Resist −50% for 2 rounds · Foe's Speed −40% for 2 rounds
Lv 46Tempest OverdriveMagicalUltimateSignatureSpark850Hits 4 times.

Taught by scroll

Each scroll’s recipe comes from finds in the Grassland.

FromSkillElementCostPowerWhat it does
ScrollBrace UpDefenseNeutral1–Blocks part of an incoming attack this round. If the foe picks an Attack: Guard 70%Fits any nimbo from Lv 10.
ScrollDart StrikePhysicalNeutral140Moves first.Fits any nimbo from Lv 12.
ScrollRally CryStatusNeutral1–Attack +30% for 2 rounds. Magic +30% for 2 rounds. If the foe picks Defence: Attack +60% for 2 rounds · Magic +60% for 2 roundsFits any stage 2 nimbo from Lv 26.
ScrollFocus PulseMagicalNeutral140 If the foe picks Status: Power ×3Fits any nimbo from Lv 6.
ScrollTailwind DriftStatusWind1–Speed +40% for 2 rounds. If the foe picks Defence: Speed +60% for 2 roundsFits a wind nimbo from Lv 3.
ScrollSpiral DivePhysicalWind265Inflicts Dizzy.Fits a wind nimbo from Lv 6.

Where to find it

Not found in the wild. Evolve Crackalope at Lv 35 to get one. Its line lives in the wild as Zipling.

Codex tasks

No codex tasks for it yet. They arrive when its land gets its own.