Codex
81 nimbos
No. 074
Steelhoof
MetalStage 2 of 3
- Carries you
Evolution
Base stats
HP70
Attack94
Magic44
Defense76
Resist54
Speed112
Total 450, the 28th highest of all 81 nimbos.
Trait

Lancer's Mark
Every damaging skill adds a Brand stack to the foe.
At stage 3, as Ironstallion, it grows into Lancer's Mark+: Every damaging skill adds 2 Brand stacks to the foe.
Matchups
×2Hit hard byWaterSparkBrawlDragon
×½Shrugs offBeastGrassIceMetalFey
Worked out from the game’s element chart for its element. Everything else hits it for normal damage.
Skills
Learned by level
| Level | Skill | Element | Cost | Power | What it does |
|---|---|---|---|---|---|
| Lv 1 | Hoof TapPhysical | Metal | 0 | 15 | +1★ back. |
| Lv 1 | Lodestone KnockPhysical | Metal | 1 | 40 | +20% power per Brand stack on the foe. |
| Lv 3 | MagnetizeStatus | Metal | 1 | – | Inflicts Brand ×2 (a mark some skills cash in, up to 5 stacks). If the foe picks Defence: Inflicts Brand ×2 (a mark some skills cash in, up to 5 stacks) |
| Lv 4 | Rearing GuardDefense | Metal | 2 | – | Blocks part of an incoming attack this round. If the foe picks an Attack: Guard 60% · Inflicts Brand (a mark some skills cash in, up to 5 stacks) |
| Lv 5 | Steel KickPhysical | Metal | 2 | 70 | If the foe picks Status: Power ×2 |
| Lv 10 | Lucky TossPhysical | Metal | 1 | 40 | If the foe picks Status: Power ×3 |
| Lv 16 | Joust RushPhysicalSignature | Metal | 2 | 55 | +20% power per Brand stack on the foe. Moves first. |
| Lv 19 | Ironclad GuardDefense | Metal | 1 | – | Blocks part of an incoming attack this round. If the foe picks an Attack: Guard 50% · Defense +30% for 3 rounds |
| Lv 23 | Spur OnStatus | Metal | 2 | – | Attack +40% for 2 rounds. Speed +20% for 2 rounds. If the foe picks Defence: Attack +80% for 2 rounds · Speed +40% for 2 rounds |
| Lv 28 | Cavalry TramplePhysical | Metal | 4 | 135 | Ignores 30% of the foe's Defense / Resist. |
Taught by scroll
Each scroll’s recipe comes from finds in the Grassland.
| From | Skill | Element | Cost | Power | What it does |
|---|---|---|---|---|---|
| Scroll | Brace UpDefense | Neutral | 1 | – | Blocks part of an incoming attack this round. If the foe picks an Attack: Guard 70%Fits any nimbo from Lv 10. |
| Scroll | Dart StrikePhysical | Neutral | 1 | 40 | Moves first.Fits any nimbo from Lv 12. |
| Scroll | Rally CryStatus | Neutral | 1 | – | Attack +30% for 2 rounds. Magic +30% for 2 rounds. If the foe picks Defence: Attack +60% for 2 rounds · Magic +60% for 2 roundsFits any stage 2 nimbo from Lv 26. |
| Scroll | Focus PulseMagical | Neutral | 1 | 40 | If the foe picks Status: Power ×3Fits any nimbo from Lv 6. |
Where to find it
- Open ground, The MoorsThe MoorsLv 22–25All dayAny weather
Codex tasks
No codex tasks for it yet. They arrive when its land gets its own.
Every nimbo

