Codex

81 nimbos
No. 074

Steelhoof

Metal

Stage 2 of 3

  • Carries you

Evolution

Base stats

HP70
Attack94
Magic44
Defense76
Resist54
Speed112

Total 450, the 28th highest of all 81 nimbos.

Trait

Lancer's Mark

Every damaging skill adds a Brand stack to the foe.

At stage 3, as Ironstallion, it grows into Lancer's Mark+: Every damaging skill adds 2 Brand stacks to the foe.

Matchups

×2Hit hard byWaterSparkBrawlDragon
×½Shrugs offBeastGrassIceMetalFey

Worked out from the game’s element chart for its element. Everything else hits it for normal damage.

Skills

Learned by level

LevelSkillElementCostPowerWhat it does
Lv 1Hoof TapPhysicalMetal015+1★ back.
Lv 1Lodestone KnockPhysicalMetal140+20% power per Brand stack on the foe.
Lv 3MagnetizeStatusMetal1–Inflicts Brand ×2 (a mark some skills cash in, up to 5 stacks). If the foe picks Defence: Inflicts Brand ×2 (a mark some skills cash in, up to 5 stacks)
Lv 4Rearing GuardDefenseMetal2–Blocks part of an incoming attack this round. If the foe picks an Attack: Guard 60% · Inflicts Brand (a mark some skills cash in, up to 5 stacks)
Lv 5Steel KickPhysicalMetal270 If the foe picks Status: Power ×2
Lv 10Lucky TossPhysicalMetal140 If the foe picks Status: Power ×3
Lv 16Joust RushPhysicalSignatureMetal255+20% power per Brand stack on the foe. Moves first.
Lv 19Ironclad GuardDefenseMetal1–Blocks part of an incoming attack this round. If the foe picks an Attack: Guard 50% · Defense +30% for 3 rounds
Lv 23Spur OnStatusMetal2–Attack +40% for 2 rounds. Speed +20% for 2 rounds. If the foe picks Defence: Attack +80% for 2 rounds · Speed +40% for 2 rounds
Lv 28Cavalry TramplePhysicalMetal4135Ignores 30% of the foe's Defense / Resist.

Taught by scroll

Each scroll’s recipe comes from finds in the Grassland.

FromSkillElementCostPowerWhat it does
ScrollBrace UpDefenseNeutral1–Blocks part of an incoming attack this round. If the foe picks an Attack: Guard 70%Fits any nimbo from Lv 10.
ScrollDart StrikePhysicalNeutral140Moves first.Fits any nimbo from Lv 12.
ScrollRally CryStatusNeutral1–Attack +30% for 2 rounds. Magic +30% for 2 rounds. If the foe picks Defence: Attack +60% for 2 rounds · Magic +60% for 2 roundsFits any stage 2 nimbo from Lv 26.
ScrollFocus PulseMagicalNeutral140 If the foe picks Status: Power ×3Fits any nimbo from Lv 6.

Where to find it

  • Open ground, The MoorsThe Moors
    Lv 22–25All dayAny weather

Codex tasks

No codex tasks for it yet. They arrive when its land gets its own.