Codex

81 nimbos
No. 075

Ironstallion

MetalIce

Stage 3 of 3

  • Carries you
  • Not out in the wild

Evolution

HooflingStage 1SteelhoofStage 2 · Lv 17IronstallionStage 3 · Lv 37

Base stats

HP80
Attack112
Magic52
Defense90
Resist64
Speed132

Total 530, the highest of all 81 nimbos.

Trait

Lancer's Mark+

Every damaging skill adds 2 Brand stacks to the foe.

Matchups

×4Hit very hard byBrawl
×2Hit hard byFireWaterSpark
×½Shrugs offBeastGrassFey
×¼Barely feelsIce

Worked out from the game’s element chart for its two elements together. Everything else hits it for normal damage.

Skills

Learned by level

LevelSkillElementCostPowerWhat it does
Lv 1Hoof TapPhysicalMetal015+1★ back.
Lv 1Lodestone KnockPhysicalMetal140+20% power per Brand stack on the foe.
Lv 3MagnetizeStatusMetal1–Inflicts Brand ×2 (a mark some skills cash in, up to 5 stacks). If the foe picks Defence: Inflicts Brand ×2 (a mark some skills cash in, up to 5 stacks)
Lv 4Rearing GuardDefenseMetal2–Blocks part of an incoming attack this round. If the foe picks an Attack: Guard 60% · Inflicts Brand (a mark some skills cash in, up to 5 stacks)
Lv 5Steel KickPhysicalMetal270 If the foe picks Status: Power ×2
Lv 10Lucky TossPhysicalMetal140 If the foe picks Status: Power ×3
Lv 16Joust RushPhysicalSignatureMetal255+20% power per Brand stack on the foe. Moves first.
Lv 19Ironclad GuardDefenseMetal1–Blocks part of an incoming attack this round. If the foe picks an Attack: Guard 50% · Defense +30% for 3 rounds
Lv 23Spur OnStatusMetal2–Attack +40% for 2 rounds. Speed +20% for 2 rounds. If the foe picks Defence: Attack +80% for 2 rounds · Speed +40% for 2 rounds
Lv 28Cavalry TramplePhysicalMetal4135Ignores 30% of the foe's Defense / Resist.
Lv 36Lance FinishPhysicalMetal3100+30% power per Brand stack on the foe (uses them up).
Lv 40Frost LancePhysicalMetal3100Inflicts Chill.
Lv 42Whiteout BreathStatusIce1–Inflicts Chill ×2. If the foe picks Defence: Inflicts Chill
Lv 46Iron StampedePhysicalUltimateSignatureMetal8190Power ×1.5 if the foe has Brand.

Taught by scroll

Each scroll’s recipe comes from finds in the Grassland.

FromSkillElementCostPowerWhat it does
ScrollBrace UpDefenseNeutral1–Blocks part of an incoming attack this round. If the foe picks an Attack: Guard 70%Fits any nimbo from Lv 10.
ScrollDart StrikePhysicalNeutral140Moves first.Fits any nimbo from Lv 12.
ScrollRally CryStatusNeutral1–Attack +30% for 2 rounds. Magic +30% for 2 rounds. If the foe picks Defence: Attack +60% for 2 rounds · Magic +60% for 2 roundsFits any stage 2 nimbo from Lv 26.
ScrollFocus PulseMagicalNeutral140 If the foe picks Status: Power ×3Fits any nimbo from Lv 6.

Where to find it

Not found in the wild. Evolve Steelhoof at Lv 37 to get one. Its line lives in the wild as Hoofling.

Codex tasks

No codex tasks for it yet. They arrive when its land gets its own.