Every move in the game

Skills

All 302 skills a nimbo can use, what each one costs and does, and which nimbos learn it. Retired skills are left out.

302 skills

SkillElementCostPowerPriorityWhat it doesLearned by
Ambush CrouchDefense Beast2–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 70% · Acts first next round Ruffang Lv 22
Ambush StrikePhysical Shadow135+1 Moves first.If the foe picks Status: Power ×3 Shaddle Lv 1
Ancestral VerdictMagicalUltimateSignature Mind8195– Inflicts Dizzy. Foe's skills cost +1★ for 2 rounds. Sagephant Lv 46
Antidote ShellDefense Toxic2–– Removes its own debuffs.If the foe picks an Attack: Guard 60% Mirkle Lv 4
Anvil DropPhysical Metal3105– Ignores 30% of the foe's Defense / Resist. Gearmadillo Lv 28Aurelion Lv 40Kingtide Lv 42
Apex PouncePhysicalUltimateSignature Beast8190– Power ×1.5 if the foe is at 50% or less HP. Nightmaw Lv 46
Arc SnapMagical Spark135+1 Moves first.If the foe picks Status: Power ×3 Zipling Lv 1
Ashen VeilDefense Fire2–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 60% · Primed ×2 on itself (its next attack +40% power per stack, used up by it) Emberfang Lv 24
Aureate AegisDefense Dragon2–– Defense +20% for 3 rounds.If the foe picks an Attack: Guard 70% · Attack +25% for 3 rounds · Magic +25% for 3 rounds Aurelion Lv 42
Aureate CataclysmPhysicalUltimateSignature Dragon8200– Power ×1.5 if you have 9★ or more. Aurelion Lv 46
Aurora GaleMagicalSignature Wind4130– If the foe picks Status: Power ×2 Aurorawing Lv 40
Bastion BreakerPhysical Metal4105– Power ×2 while its own Defense is raised. Bulwarden Lv 37
Beacon FlareMagicalSignature Fire4110– Inflicts Burn. +15 power after each use (up to 170). Lanternewt Lv 30
Bedrock GuardDefense Earth2–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 80% · Reflects 15% of the damage taken Pebblit Lv 4
Blade WhirlPhysical Metal240– Hits 3 times. Rivetle Lv 5
Blazing CrashPhysical Fire4170– 20% recoil. Emberfang Lv 28
BlightfallMagicalUltimateSignature Toxic8180– Inflicts Poison ×3 (3% max HP per stack at round end, healing halved, up to 5 stacks). Venomarch Lv 46
BloodscentStatus Beast1–– Foe's Defense −40% for 2 rounds.If the foe picks Defence: Foe's Defense −50% for 2 rounds Ruffang Lv 19
BloomStatus Grass1–– Heals 25% HP.If the foe picks Defence: Heals 20% HP Sproutle Lv 3Dewbud Lv 4
Bog BombMagical Toxic270– Inflicts Poison (3% max HP per stack at round end, healing halved, up to 5 stacks). Mirkle Lv 9
Boreal RequiemMagicalUltimateSignature Ice8190– Inflicts Chill ×2. Boreadon Lv 46
Brace UpDefenseScroll Neutral1–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 70% Nimbaa Lv 10Pincerwave Lv 30
Bramble WallDefense Grass2–– Defense +20% for 3 rounds.If the foe picks an Attack: Guard 50% · Strikes back for 80% of the blocked damage Mossback Lv 28
Breaker ClawPhysical Water385– Power ×2 if the foe has Soaked. Kingtide Lv 40
Brine ClampPhysical Water290– A plain hit, nothing more. Snipsy Lv 5
Brook LashMagical Water280– Costs 1★ less after each use (down to ★1). Puddlewump Lv 1
Bubble BindStatusScroll Water1–– Inflicts Soaked.If the foe picks Defence: Inflicts Soaked Puddlewump Lv 3Snipsy Lv 3
Burrow StrikePhysical Earth3130– Charges this round, strikes next round. Cragmole Lv 23
Buzz CloudStatus Bug1–– Foe's Attack −40% for 2 rounds.If the foe picks Defence: Foe's Attack −50% for 2 rounds Fuzzle Lv 3
Canopy CrashPhysicalUltimateSignature Grass8190– Power ×1.5 if the foe has Rooted. Inflicts Rooted. Grandoak Lv 46
Capacitor GuardDefense Spark1–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 50% · +2★ back Crackalope Lv 18
Caravan ChargePhysical Earth385– Power ×2 while the foe's Speed is lowered. Cairnback Lv 23
Cavalry TramplePhysical Metal4135– Ignores 30% of the foe's Defense / Resist. Steelhoof Lv 28
Charm DustStatus Fey2–– Foe's Attack −30% for 2 rounds. Foe's Magic −30% for 2 rounds.If the foe picks Defence: Foe's Attack −50% for 2 rounds · Foe's Magic −50% for 2 rounds Puckling Lv 3
Cinder FlickPhysical Fire020– +1★ back. Cindercub Lv 1Wicklet Lv 1
Claw CrackleMagical Spark270– If the foe picks Status: Power ×2 Snoozap Lv 10
Claw SnipPhysicalSignature Water140– If the foe picks Status: Power ×3 Snipsy Lv 1
Cleansing RainStatus Water2–– Removes its own debuffs. Heals 15% HP.If the foe picks Defence: Removes the foe's buffs Ponderwump Lv 20
Clear MindStatus Mind1–– Removes its own debuffs. Acts first next round.If the foe picks Defence: Inflicts Dizzy Tarseer Lv 23Mindtusk Lv 23
Cloak of NightDefense Shadow2–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 60% · Damage +20% for 2 rounds Shaddle Lv 4
Cockcrow RayMagicalSignature Light250+1 Foe's Resist −20% for 3 rounds. Moves first. Dawncrest Lv 16
Cocoon CrushMagical Bug380– Power ×2 while the foe's Speed is lowered. Cocooper Lv 16
Coiled HoardStatus Dragon0–– +2★ back. Defense +20% for 3 rounds.If the foe picks Defence: Foe's skills cost +1★ for 2 rounds Wyrmguard Lv 20
Cold SnapStatus Ice2–– Inflicts Chill. Foe's skills cost +1★ for 2 rounds.If the foe picks Defence: Inflicts Chill ×2 Glacet Lv 23
Crag CrushPhysical Earth260– Power ×2 while the foe's Speed is lowered. Pebblit Lv 5Cairnling Lv 5
Creeping GloomStatus Shadow1–– Inflicts Gloom (no ★ back at round end for 3 rounds).If the foe picks Defence: Inflicts Gloom (no ★ back at round end for 3 rounds) Nocturne Lv 40
Crosswind JabPhysical Wind135+1 Moves first.If the foe picks Status: Power ×3 Galewing Lv 12Cumulamb Lv 16
Crown of the DeepPhysicalUltimateSignature Water8190– Power ×1.5 while its own Defense is raised. Kingtide Lv 46
Crushing HookPhysical Brawl265– If the foe picks Status: Power ×2 · +15 power for the rest of the fight (up to 110) Knucklet Lv 5Tectonyx Lv 42
Dart StrikePhysicalScroll Neutral140+1 Moves first. Snipsy Lv 12
Dawn ChorusStatus Light2–– Heals 15% HP. Foe's Resist −20% for 3 rounds.If the foe picks Defence: Foe's Resist −40% for 3 rounds Solarhare Lv 36Sunclarion Lv 36
Dawn RayMagical Light140– If the foe picks Status: Power ×3 Halobun Lv 1Peeplume Lv 1
DawnguardDefense Light2–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 60% · Foe's Resist −20% for 3 rounds Dawnhare Lv 19Dawncrest Lv 19
DawnstreakMagical Wind245+1 Power ×2 while its own Speed is raised. Moves first. Aurorawing Lv 36
DaybreakStatus Light2–– Calls Daybreak over the arena for 4 rounds: Light skills +20% power; the side that called the dawn heals 4% each round.If the foe picks Defence: Removes the foe's buffs Solarhare Lv 40
Daze WhisperStatus Mind1–– Inflicts Dizzy.If the foe picks Defence: Foe's skills cost +2★ for 2 rounds Tarsling Lv 3Trunklet Lv 3
Dervish DashPhysicalSignature Wind225+1 Hits 2 times. One more hit after each use (up to 4). Moves first. Zephwing Lv 16
Dewdrop PopMagical Water020– +1★ back. Puddlewump Lv 1
DischargeMagical Spark270– Power ×1.8 if you have Charged. Snoozap Lv 5Zipling Lv 8
Draconic MightStatus Dragon2–– Attack +35% for 3 rounds. Magic +35% for 3 rounds.If the foe picks Defence: Foe's skills cost +1★ for 2 rounds Dracolet Lv 3
DrakefangPhysical Dragon270– If the foe picks Status: Power ×2 Dracolet Lv 5
Dread WhisperStatus Shadow1–– Foe's skills cost +1★ for 3 rounds.If the foe picks Defence: Foe's skills cost +2★ for 3 rounds Shaddle Lv 3Phantasmar Lv 40
Dune GustPhysical Earth270– Foe's Speed −20% for 3 rounds. Cairnling Lv 10
Dusk NipPhysical Shadow020– +1★ back. Shaddle Lv 1
Dusk ShroudDefense Shadow2–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 50% · Foe's Attack −20% for 3 rounds · Foe's Magic −20% for 3 rounds Umbrage Lv 19
Dust KickPhysical Beast140– If the foe picks Status: Power ×3 Scruffin Lv 1
Ebb GuardDefense Water1–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 50% · Steals 2★ Puddlewump Lv 11Pincerwave Lv 20
Eclipse FangPhysical Shadow375– Power ×2 if the foe has 2★ or less. Power ×1.25 if the foe has 0★ or less. Nocturne Lv 36
Ember SwipePhysical Fire150– A plain hit, nothing more. Cindercub Lv 5
Endless NightPhysicalUltimateSignature Shadow8190– Inflicts Gloom (no ★ back at round end for 3 rounds). Steals 2★. Nocturne Lv 46
Eternal DawnMagicalUltimateSignature Light8195– Inflicts Burn. Removes the foe's buffs. Sunclarion Lv 46
Exhaustion CutPhysicalSignature Shadow260– Power ×2 if the foe has 2★ or less. Power ×1.25 if the foe has 0★ or less. Umbrage Lv 16
Eye of the StormDefense Wind1–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 50% · Speed +30% for 3 rounds Zephwing Lv 20Cumulamb Lv 22
Faerie RingMagical Fey4105– Power ×2 if the foe has Dizzy. Thistlepuck Lv 28
Fairy CircleStatus Fey1–– Sets Fairy Circle on the foe's side for 3 rounds: it springs on its next attack (Dizzy, and 1★ stolen).If the foe picks Defence: Foe's skills cost +1★ for 2 rounds Hollowking Lv 40
Fairy TollStatus Fey1–– Steals 1★.If the foe picks Defence: Steals 2★ Thistlepuck Lv 23
Faultline SmashPhysical Earth375– Power ×2 while the foe's Speed is lowered. Costs 1★ less after each use (down to ★2). Tectonyx Lv 37
Feather StormMagical Wind240– Hits 3 times. Zephwing Lv 22
Festering WoundMagical Toxic395– +20% power per Poison stack on the foe. Murktoad Lv 23
First CrowStatus Light1–– Foe's Resist −40% for 2 rounds.If the foe picks Defence: Foe's Resist −50% for 2 rounds Peeplume Lv 3
Flare BurstMagical Fire270– Inflicts Burn. Wicklet Lv 5
Flashpoint LungePhysical Fire245+1 Power ×2 if the foe has Burn. Moves first. Emberfang Lv 20
Fleece BashPhysicalSignature Wind145– Defense +15% for 3 rounds. Nimbaa Lv 1
Focus PulseMagicalScroll Neutral140– If the foe picks Status: Power ×3 Puddlewump Lv 6Dewbud Lv 8Sproutle Lv 9Wicklet Lv 9
Forearm BlockDefense Brawl2–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 70% · Attack +15% for 3 rounds Knucklet Lv 4
Foresight WardDefense Mind1–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 60% · Acts first next round Tarseer Lv 19Mindtusk Lv 19
ForgefallPhysicalUltimateSignature Metal8190– Power ×1.5 while its own Defense is raised. Bulwarden Lv 46
Frost BreathMagical Ice270– Inflicts Chill. Chillet Lv 1Sagephant Lv 42
Frost LancePhysical Metal3100– Inflicts Chill. Ironstallion Lv 40
Frost PrickMagical Ice020– +1★ back. Chillet Lv 1
Frostbind WardDefense Ice1–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 50% · Foe's skills cost +1★ for 2 rounds Glacet Lv 19
Gale RamPhysical Wind385– Power ×2 if the foe has Dizzy. Stormram Lv 36
GearshiftStatusSignature Metal2–– Defense +30% for 2 rounds. Speed +30% for 2 rounds.If the foe picks Defence: Defense +60% for 2 rounds · Speed +60% for 2 rounds Gearmadillo Lv 17
Glacier DropMagical Ice4105– Power ×2 if the foe has Chill. Glacet Lv 28
Glamour GuardDefense Fey2–– Magic +25% for 3 rounds.If the foe picks an Attack: Guard 60% · Foe's Attack −20% for 3 rounds Thistlepuck Lv 19
Glimmer PrankMagical Fey015– +1★ back. Puckling Lv 1
Grand SeanceMagicalUltimateSignature Spirit8150– +15% power per Brand stack on the foe (uses them up). Phantasmar Lv 46
Great SandstormMagicalUltimateSignature Earth8190– Foe's Speed −25% for 3 rounds. Cairnking Lv 46
Grit FlickPhysical Earth140– If the foe picks Status: Power ×3 Pebblit Lv 7
Ground PoundPhysical Brawl3105– Inflicts Dizzy (50%). Brawlbear Lv 23
Grove BlessingStatusSignature Grass2–– Heals 25% HP. Removes its own debuffs. Costs 1★ less after each use (down to ★1).If the foe picks Defence: Heals 25% HP Petalune Lv 28
HailfallStatus Ice2–– Calls Hail over the arena for 4 rounds: Non-Ice creatures lose 5% HP each round; Ice skills add a Chill stack 25% of the time.If the foe picks Defence: Inflicts Chill Boreadon Lv 36
Hailstorm BarrageMagicalSignature Ice350– Hits 3 times. Inflicts Chill (50%). Glacet Lv 16
Halo BashMagical Light020– +1★ back. Halobun Lv 1
Halo PulseMagical Light250– Heals 30% of the damage dealt. +10 power after each use (up to 100). Halobun Lv 5
Halo WardDefense Light2–– Heals 8% HP.If the foe picks an Attack: Guard 70% · Removes its own debuffs Halobun Lv 4Peeplume Lv 4
Hamstring SnapPhysicalSignature Beast265– Power ×2 if the foe is at 50% or less HP. Ruffang Lv 16
Haunting TouchMagical Spirit270– +20% power per Brand stack on the foe. Phantasmar Lv 36
Haunting VeilDefense Spirit2–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 60% · Inflicts Brand ×2 (a mark some skills cash in, up to 5 stacks) Lanthorn Lv 20
Hex BoltMagical Spirit265– Inflicts Brand (a mark some skills cash in, up to 5 stacks). Hauntlet Lv 5
Hex MarkStatusScroll Spirit1–– Inflicts Brand ×2 (a mark some skills cash in, up to 5 stacks).If the foe picks Defence: Inflicts Brand ×2 (a mark some skills cash in, up to 5 stacks) Hauntlet Lv 3
Hide StanceDefense Beast2–– Defense +20% for 3 rounds.If the foe picks an Attack: Guard 65% Scruffin Lv 4
Hoard TossPhysical Dragon140– If the foe picks Status: Power ×3 Dracolet Lv 1
Hoardfire BreathMagicalSignature Dragon385– Power ×2 if you have 6★ or more. Wyrmguard Lv 18
Hollow WhisperStatus Shadow1–– Steals 2★.If the foe picks Defence: Steals 2★ Umbrage Lv 23
Hoof TapPhysical Metal015– +1★ back. Hoofling Lv 1
Hump BumpPhysical Earth140– If the foe picks Status: Power ×3 Cairnling Lv 1
Hypnotic PendulumMagicalSignature Mind385– Inflicts Dizzy (70%). Tarseer Lv 16
Ice FlickMagical Ice140– If the foe picks Status: Power ×3 Chillet Lv 7
Ice WallDefense Ice2–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 60% · Inflicts Chill Chillet Lv 4
IonizeStatus Spark1–– Foe's Resist −40% for 2 rounds. Foe's Speed −20% for 2 rounds.If the foe picks Defence: Foe's Resist −50% for 2 rounds · Foe's Speed −40% for 2 rounds Thunderlurch Lv 40Tempestail Lv 42
Iron ChinStatus Brawl2–– Defense +30% for 2 rounds. Resist +30% for 2 rounds.If the foe picks Defence: Defense +60% for 2 rounds · Resist +60% for 2 rounds Titanfist Lv 36
Iron StampedePhysicalUltimateSignature Metal8190– Power ×1.5 if the foe has Brand. Ironstallion Lv 46
Ironclad GuardDefense Metal1–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 50% · Defense +30% for 3 rounds Steelhoof Lv 19Gearmadillo Lv 20
Jab FlurryPhysical Brawl020– +1★ back. Knucklet Lv 1
Joust RushPhysicalSignature Metal255+1 +20% power per Brand stack on the foe. Moves first. Steelhoof Lv 16
KindleStatus Fire1–– Inflicts Burn. Damage +15% for 3 rounds.If the foe picks Defence: Damage +30% for 3 rounds Wicklet Lv 1Cindercub Lv 4Bulwarden Lv 40Sunclarion Lv 42
Knockout BlowPhysicalUltimateSignature Brawl8200– Inflicts Dizzy (50%). Titanfist Lv 46
Lance FinishPhysical Metal3100– +30% power per Brand stack on the foe (uses them up). Ironstallion Lv 36
LandslidePhysical Earth4130– If the foe picks Status: Power ×2 Cragmole Lv 28Grandoak Lv 42
Lantern FlareMagical Spirit140– If the foe picks Status: Power ×3 Hauntlet Lv 1
Lantern GlowStatus Bug2–– Magic +40% for 2 rounds. Resist +20% for 2 rounds.If the foe picks Defence: Magic +80% for 2 rounds · Resist +40% for 2 rounds Luminoth Lv 36
Lantern SwarmMagicalUltimateSignature Bug8190– Heals 12% HP. Luminoth Lv 46
Last CandleMagicalUltimateSignature Fire8190– Power ×1.5 if the foe has Burn. Heals 15% HP. Beaconarch Lv 48
Lazy LungeMagical Spark140– If the foe picks Status: Power ×3 Snoozap Lv 1
Leaf FlutterMagical Grass020– +1★ back. Sproutle Lv 1Dewbud Lv 1
Leeching TongueMagical Toxic270– Heals 40% of the damage dealt. Venomarch Lv 38
Live WireMagical Spark250– Power ×2 if you have 4★ or less. Costs 1★ less after each use (down to ★1). Zipling Lv 5
Lodestone KnockPhysical Metal140– +20% power per Brand stack on the foe. Rivetle Lv 1Hoofling Lv 1
Lucid LanceMagical Mind260– Power ×2 if the foe has Dizzy. Tarsling Lv 5Trunklet Lv 5
Lucky TossPhysical Metal140– If the foe picks Status: Power ×3 Hoofling Lv 10
Lullaby ScalesStatusSignature Bug2–– Inflicts Dizzy. Foe's Speed −20% for 3 rounds.If the foe picks Defence: Foe's Speed −40% for 3 rounds Cocooper Lv 19
Lurch SmashMagical Spark385– Power ×2 while the foe's Speed is lowered. Thunderlurch Lv 36
Maelstrom HymnMagicalSignature Water4115– Inflicts Soaked. Heals 30% of the damage dealt.If the foe picks Status: Heals 30% of the damage dealt Oraclewump Lv 40
Magnet LashPhysical Metal250– +20% power per Brand stack on the foe. Foe's Speed −20% for 3 rounds. Bulwarden Lv 42
MagnetizeStatus Metal1–– Inflicts Brand ×2 (a mark some skills cash in, up to 5 stacks).If the foe picks Defence: Inflicts Brand ×2 (a mark some skills cash in, up to 5 stacks) Rivetle Lv 3Hoofling Lv 3
Mandible PinchPhysical Bug020– +1★ back. Fuzzle Lv 1
Memory StompMagicalSignature Mind390– Foe's skills cost +1★ for 2 rounds. Mindtusk Lv 16
Miasma WaveMagical Toxic390– Inflicts Poison ×2 (3% max HP per stack at round end, healing halved, up to 5 stacks). Murktoad Lv 28Bloomarch Lv 40
Mind PrickMagical Mind020– +1★ back. Tarsling Lv 1
MindburstMagical Mind4140– Inflicts Dizzy (50%). Tarseer Lv 28
Mirage StepDefenseScroll Fey2–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 70% · Speed +20% for 2 rounds Puckling Lv 4
Mirror ThoughtDefense Mind2–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 70% · Reflects 30% of the damage taken Tarsling Lv 4Trunklet Lv 4
Mist VeilDefense Water2–– Heals 8% HP.If the foe picks an Attack: Guard 50% · Heals 8% HP Puddlewump Lv 4Snipsy Lv 4
Moon HowlStatus Beast2–– Attack +40% for 2 rounds. Speed +20% for 2 rounds.If the foe picks Defence: Attack +80% for 2 rounds · Speed +40% for 2 rounds Nightmaw Lv 36
Moonlit CaperMagical Fey380– Power ×2 while its own Speed is raised. Hollowking Lv 36
Moonlit StingMagical Bug385– Power ×2 if the foe has Dizzy. Luminoth Lv 38
Moonpetal WaltzStatus Grass2–– Magic +40% for 2 rounds. Speed +20% for 2 rounds.If the foe picks Defence: Magic +80% for 2 rounds · Speed +40% for 2 rounds Bloomarch Lv 38
Mossy BulwarkDefenseScroll Grass2–– Defense +20% for 3 rounds.If the foe picks an Attack: Guard 80% Sproutle Lv 4Dewbud Lv 5
Mossy CushionDefense Spark2–– Resist +20% for 3 rounds.If the foe picks an Attack: Guard 60% · Charged on itself (the next Discharge hits ×1.8) Voltsloth Lv 19
Mournful WailStatus Spirit2–– Foe's Attack −30% for 2 rounds. Foe's Magic −30% for 2 rounds.If the foe picks Defence: Foe's Attack −50% for 2 rounds · Foe's Magic −50% for 2 rounds Lanthorn Lv 23
Mudslick StompPhysical Earth265– Inflicts Rooted. Pebblit Lv 1
Night BladesPhysical Shadow225– Hits 3 times. One more hit after each use (up to 5). Shaddle Lv 8
Ninefold PyrePhysicalUltimateSignature Fire8190– Power ×1.5 if the foe has Burn. 10% recoil. Cindermane Lv 46
Oasis MirageStatusSignature Earth2–– Heals 15% HP. Foe's Speed −20% for 3 rounds.If the foe picks Defence: Foe's Speed −40% for 3 rounds Cairnback Lv 16
Oracle TideMagicalUltimateSignature Water8190– Power ×1.5 if the foe has Soaked. Inflicts Soaked. Oraclewump Lv 46
Orchid WardDefense Grass2–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 50% · Heals 20% HP Bloomarch Lv 42
OverchargeStatus Spark1–– Magic +40% for 2 rounds. Charged on itself (the next Discharge hits ×1.8).If the foe picks Defence: Magic +80% for 2 rounds Zipling Lv 3
Pebble TossPhysical Earth020– +1★ back. Pebblit Lv 1
Peck FlashMagical Light020– +1★ back. Peeplume Lv 1
Petal FlurryMagicalSignature Grass250– Hits 2 times. Petalune Lv 16
Phantom PackPhysical Beast385– Power ×2 if the foe is at 50% or less HP. Nightmaw Lv 42
Phase SlipDefense Spirit1–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 70% · Inflicts Dizzy (50%) Hauntlet Lv 4Hollowking Lv 44
Pinfeather VolleyPhysical Wind018– Hits 2 times. Galewing Lv 1
Pixie HexMagical Fey270– Foe's Attack −20% for 3 rounds. Puckling Lv 5Cindermane Lv 42Solarhare Lv 42
Plague CroakStatusSignature Toxic2–– Inflicts Poison ×3 (3% max HP per stack at round end, healing halved, up to 5 stacks).If the foe picks Defence: Inflicts Poison ×3 (3% max HP per stack at round end, healing halved, up to 5 stacks) Murktoad Lv 16
Plating StanceDefense Metal2–– Defense +25% for 3 rounds.If the foe picks an Attack: Guard 75% Rivetle Lv 4Kingtide Lv 38
Pollen PuffMagical Bug140– If the foe picks Status: Power ×3 Fuzzle Lv 9
Poltergeist BarrageMagical Spirit355– Hits 3 times. Lanthorn Lv 28
Prank StrikeMagicalSignature Fey135+1 Moves first.If the foe picks Status: Power ×3 Puckling Lv 7
PremonitionMagical Mind3120– Lands at the end of next round. Tarsarch Lv 40Sagephant Lv 40
Prism BurstMagicalSignature Light270– Foe's Resist −20% for 3 rounds. Peeplume Lv 10Dawnhare Lv 16
Psyche CrushMagical Mind385– Power ×2 if the foe has Dizzy. Mindtusk Lv 28Tarsarch Lv 36
Psychic PalmMagical Mind140– If the foe picks Status: Power ×3 Tarsling Lv 1
PurifyStatus Light1–– Removes its own debuffs. Heals 15% HP.If the foe picks Defence: Removes the foe's buffs Halobun Lv 3
Pyre CascadeMagical Fire385– Power ×2 if the foe has Burn. Lanternewt Lv 20
Quagmire WardDefense Earth2–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 60% · Foe's Speed −25% for 3 rounds Cairnback Lv 19Cragmole Lv 20
QuicksandStatus Earth1–– Sets Quicksand on the foe's side for 3 rounds: it springs on its next attack (Rooted, and Speed -25% for 3 rounds).If the foe picks Defence: Foe's skills cost +1★ for 2 rounds Tectonyx Lv 40Cairnking Lv 40
Radiant LanceMagical Light375– Power ×2 while the foe's Resist is lowered. Dawnhare Lv 23Dawncrest Lv 23
Rake WavePhysical Beast230– Hits 2 times. Power ×2 if the foe is at 50% or less HP. One more hit after each use (up to 4). Scruffin Lv 9
Rally CryStatusScroll Neutral1–– Attack +30% for 2 rounds. Magic +30% for 2 rounds.If the foe picks Defence: Attack +60% for 2 rounds · Magic +60% for 2 rounds Lanternewt Lv 26Petalune Lv 32
Ravening MaulPhysical Beast490– Hits 2 times. Ruffang Lv 28Titanfist Lv 40
Rearing GuardDefense Metal2–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 60% · Inflicts Brand (a mark some skills cash in, up to 5 stacks) Hoofling Lv 4
Rime LanceMagical Ice270– Inflicts Chill. Chillet Lv 10
Rime ShatterMagical Ice3100– +30% power per Chill stack on the foe (uses them up). Boreadon Lv 40
Riposte StanceDefenseSignature Brawl2–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 60% · Strikes back for 60% of the blocked damage Brawlbear Lv 16
Riptide PincerPhysicalSignature Water4140– Inflicts Soaked. Costs 1★ less after each use (down to ★2). Pincerwave Lv 22
Riptide SiphonMagical Water270– +2★ back. Ponderwump Lv 23
Rising BlazePhysicalSignature Fire265– +10 power after each use (up to 120). Emberfang Lv 16
Rivet JabPhysical Metal020– +1★ back. Rivetle Lv 1
Rivet ShotPhysical Metal140– If the foe picks Status: Power ×3 Rivetle Lv 8
Rock HurlPhysicalScroll Brawl270– Foe's Defense −20% for 3 rounds. Knucklet Lv 9
RootquakePhysicalScroll Grass4125– Inflicts Rooted. Mossback Lv 24
Rot BrewStatus Toxic1–– Inflicts Poison ×2 (3% max HP per stack at round end, healing halved, up to 5 stacks).If the foe picks Defence: Inflicts Poison ×2 (3% max HP per stack at round end, healing halved, up to 5 stacks) Mirkle Lv 3
Rumble WavePhysical Earth270– Foe's Speed −20% for 3 rounds. Pebblit Lv 8
Sand SpitPhysical Earth020– +1★ back. Cairnling Lv 1
Sandstorm SurgeMagical Earth4135– Foe's Speed −20% for 3 rounds. Cairnback Lv 28
Sap DrawMagical Grass270– Heals 40% of the damage dealt. Dewbud Lv 5Mossback Lv 18Thunderlurch Lv 42
Scale VeilDefense Bug1–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 60% · +1★ back Cocooper Lv 23
ScaleguardDefense Dragon2–– Resist +20% for 3 rounds.If the foe picks an Attack: Guard 70% · +1★ back Dracolet Lv 4
Scorch DashPhysical Fire135– If the foe picks Status: Power ×3 Cindercub Lv 1
Scruff BitePhysical Beast020– +1★ back. Scruffin Lv 1
ScufflePhysical Neutral020– +1★ back. Snipsy Lv 1Nimbaa Lv 1
Searing PouncePhysical Fire260– Power ×2 if the foe has Burn. Cindercub Lv 10
Second WindStatus Brawl2–– Heals 12% HP. If you are at 50% or less HP: Heals 12% HP.If the foe picks Defence: Heals 12% HP Brawlbear Lv 20
Seismic HaymakerPhysical Brawl4170– Charges this round, strikes next round. Titanfist Lv 42
Shade SiphonPhysicalScroll Shadow270– Steals 1★. Shaddle Lv 5
ShellbreakerPhysical Water270– Foe's Defense −20% for 3 rounds. Pincerwave Lv 16
Shiver FangMagical Ice260– Power ×2 if the foe has Chill. Chillet Lv 5
Shockwave JabPhysical Brawl140– If the foe picks Status: Power ×3 Knucklet Lv 1
Silk CocoonDefense Bug2–– Heals 8% HP.If the foe picks an Attack: Guard 70% · Defense +20% for 3 rounds Fuzzle Lv 4
Silk LashMagical Bug280– Foe's Speed −20% for 3 rounds. Fuzzle Lv 5
SinkholeStatusSignature Earth2–– Inflicts Rooted. Foe's Speed −25% for 3 rounds.If the foe picks Defence: Foe's Speed −50% for 3 rounds Cragmole Lv 17
Skybreaker HaloMagicalUltimateSignature Wind8190– Power ×1.5 if you move before the foe this round. Aurorawing Lv 46
Skyrend GaleMagical Wind3100– If the foe picks Status: Power ×2 Zephwing Lv 26Cumulamb Lv 26Tempestail Lv 40Luminoth Lv 40
Slipstream CutMagical Wind140+1 Moves first. Galewing Lv 1
Slow ThunderMagicalSignature Spark3110-1 +10 power after each use (up to 150). Moves last. Voltsloth Lv 16
Sludge CoatDefense Toxic2–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 60% · Inflicts Poison (3% max HP per stack at round end, healing halved, up to 5 stacks) Murktoad Lv 19
Sludge SlamMagical Toxic260– Power ×2 if the foe has Poison. Mirkle Lv 5
Smolder GuardDefense Fire1–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 50% · Inflicts Burn Cindercub Lv 3Wicklet Lv 3
Solar CoronationMagicalUltimateSignature Light8190– Heals 10% HP. Removes the foe's buffs. Solarhare Lv 46
Solstice BlazeMagicalSignature Fire5140– Inflicts Burn.If the foe picks Status: Power ×2 Cindermane Lv 40
Soul ReapMagicalSignature Spirit370– +25% power per Brand stack on the foe (uses them up). Lanthorn Lv 16
Soul SiphonMagical Spirit270– Heals 40% of the damage dealt. Hauntlet Lv 9Beaconarch Lv 44Tarsarch Lv 44
Sovereign RendPhysical Dragon4100– Power ×2 if you have 7★ or more. Aurelion Lv 38
Sovereign RoarStatus Dragon1–– Foe's Speed −20% for 3 rounds. Foe's skills cost +1★ for 2 rounds.If the foe picks Defence: Foe's Speed −40% for 3 rounds · Foe's skills cost +2★ for 2 rounds Dracolet Lv 9
Spiral DivePhysicalScroll Wind265– Inflicts Dizzy. Galewing Lv 6Nimbaa Lv 7
Spirit WickStatus Fire2–– Heals 20% HP. Magic +40% for 2 rounds.If the foe picks Defence: Magic +80% for 2 rounds Beaconarch Lv 40
Spore SpitMagical Toxic020– +1★ back. Mirkle Lv 1
Spur OnStatus Metal2–– Attack +40% for 2 rounds. Speed +20% for 2 rounds.If the foe picks Defence: Attack +80% for 2 rounds · Speed +40% for 2 rounds Steelhoof Lv 23
Squall ChargePhysicalSignature Wind3100– Inflicts Dizzy (50%).If the foe picks Status: Power ×2 Cumulamb Lv 18
Stagger ShockMagical Spark255+1 Inflicts Dizzy (50%). Moves first. Tempestail Lv 36
Stalking LungePhysicalScroll Beast275– If the foe picks Status: Power ×2 Scruffin Lv 5
Static DozeStatus Spark1–– Heals 10% HP. Charged on itself (the next Discharge hits ×1.8).If the foe picks Defence: Heals 10% HP Snoozap Lv 3
Static FleeceDefense Wind2–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 50% · Inflicts Dizzy (60%) Stormram Lv 40
Static NipMagical Spark020– +1★ back. Zipling Lv 1
Static ShockStatus Spark1–– Inflicts Dizzy (50%). Charged on itself (the next Discharge hits ×1.8).If the foe picks Defence: Inflicts Dizzy · Charged on itself (the next Discharge hits ×1.8) Crackalope Lv 19Voltsloth Lv 23
Static SwatMagical Spark020– +1★ back. Snoozap Lv 1
Static WardDefense Spark2–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 60% · Reflects 50% of the damage taken Zipling Lv 4Snoozap Lv 4
Steel KickPhysical Metal270– If the foe picks Status: Power ×2 Hoofling Lv 5
Still WatersStatus Water2–– Foe's skills cost +2★ for 2 rounds. Resist +30% for 3 rounds.If the foe picks Defence: Foe's skills cost +2★ for 2 rounds Oraclewump Lv 36
Stinger DartPhysical Bug145+1 Moves first. Fuzzle Lv 1
Stonegrove SlamPhysical Grass385– Power ×2 if the foe has Rooted. Grandoak Lv 36
Stormbreak ChargePhysicalUltimateSignature Wind8190– Power ×1.5 while its own Defense is raised. Inflicts Dizzy (50%). Stormram Lv 46
Stormcell BurstMagical Spark3110– Inflicts Dizzy (50%). Crackalope Lv 28Voltsloth Lv 28
Sunbeak StrikeMagical Light265– If the foe picks Status: Power ×2 · +15 power for the rest of the fight (up to 110) Peeplume Lv 5
Sunpaw SwipeMagical Light160– A plain hit, nothing more. Halobun Lv 8
Sunrise DiveMagical Light3100– Inflicts Burn. Sunclarion Lv 40
Sunspear FlareMagical Light4135– Ignores 30% of the foe's Defense / Resist. Dawnhare Lv 28Dawncrest Lv 28Aurorawing Lv 42Cairnking Lv 42
Swarm SurgeMagical Bug330– Hits 3 times. One more hit after each use (up to 5). Cocooper Lv 28
Tailclub CrashPhysical Dragon385– Power ×2 if you have 6★ or more.If the foe picks Status: +15 power for the rest of the fight (up to 130) Wyrmguard Lv 23
Tailwind DriftStatusScroll Wind1–– Speed +40% for 2 rounds.If the foe picks Defence: Speed +60% for 2 rounds Galewing Lv 3Nimbaa Lv 4
Tectonic RupturePhysicalUltimateSignature Earth8190– Power ×1.5 while the foe's Speed is lowered. Tectonyx Lv 46
Tempered StrikePhysical Metal260– Power ×2 while its own Defense is raised. +10 power after each use (up to 100). Gearmadillo Lv 23
Tempest OverdriveMagicalUltimateSignature Spark850– Hits 4 times. Tempestail Lv 46
Territorial RoarStatusScroll Beast1–– Foe's Attack −40% for 2 rounds.If the foe picks Defence: Foe's Attack −50% for 2 rounds Scruffin Lv 3
Third Eye VerdictMagicalUltimateSignature Mind8190– Inflicts Dizzy. Tarsarch Lv 46
Thistle JabMagical Fey260– Power ×2 while the foe's Attack is lowered. Thistlepuck Lv 16
Thistle VolleyMagical Fey010– Hits 2 times. One more hit after each use (up to 4). Puckling Lv 1
ThornlashPhysicalScroll Grass250– One more hit after each use (up to 3). Sproutle Lv 5
Thought LockStatus Mind1–– The wild's chosen skill costs +2★ for 2 rounds.If the foe picks Defence: The wild's chosen skill costs +2★ for 4 rounds Sagephant Lv 36Tarsarch Lv 42
Thought SpikeMagical Mind260– Ignores 50% of the foe's Defense / Resist.If the foe picks Status: +15 power for the rest of the fight (up to 105) Tarsling Lv 10Trunklet Lv 10Oraclewump Lv 42Nocturne Lv 42
Thousand BlossomsMagicalUltimateSignature Grass870– Hits 3 times. Heals 25% HP. Bloomarch Lv 48
Thunderhead DescentMagicalUltimateSignature Spark8190– Inflicts Dizzy (50%). Thunderlurch Lv 46
Tidal SurgeMagical Water3100– Inflicts Soaked. Ponderwump Lv 26Venomarch Lv 40
Tidepool FortressDefense Water2–– Defense +20% for 3 rounds.If the foe picks an Attack: Guard 60% · The wild's chosen skill costs +2★ for 2 rounds Kingtide Lv 36
Titan StompPhysical Earth365– Foe's Speed −20% for 3 rounds. +15 power after each use (up to 125). Cairnking Lv 36
Tremor WarningStatus Earth1–– Foe's Speed −40% for 2 rounds.If the foe picks Defence: Foe's Speed −50% for 2 rounds Pebblit Lv 3Cairnling Lv 3
Trunk ShoveMagical Mind140– If the foe picks Status: Power ×3 Trunklet Lv 1
Trunk TapMagical Mind020– +1★ back. Trunklet Lv 1
Umbral RendPhysical Shadow3105– Removes the foe's buffs. Umbrage Lv 28Nightmaw Lv 40
Underdog SlamPhysical Brawl375– Power ×2 if you are at 50% or less HP. Brawlbear Lv 28
Undertow DragMagicalSignature Water275– Foe's skills cost +2★ for 2 rounds. Ponderwump Lv 16
Updraft FeintDefense Wind1–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 50% · Acts first next round Nimbaa Lv 3Galewing Lv 4
Venom BarbMagical Toxic140– If the foe picks Status: Power ×3 Mirkle Lv 1
Verdant RespiteStatus Grass2–– Heals 20% HP. +2★ back.If the foe picks Defence: +2★ back Mossback Lv 22Petalune Lv 22
Vine SnareStatus Grass1–– Inflicts Rooted.If the foe picks Defence: Inflicts Rooted Sproutle Lv 1Dewbud Lv 1
Warm-Up DrillsStatusScroll Brawl1–– Primed ×2 on itself (its next attack +40% power per stack, used up by it).If the foe picks Defence: Primed on itself (its next attack +40% power per stack, used up by it) Knucklet Lv 3
Water Skin GuardDefense Earth2–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 60% · Heals 10% HP Cairnling Lv 4
Wax ShellDefense Fire1–– Blocks part of an incoming attack this round.If the foe picks an Attack: Guard 50% · Survives a knockout blow on 1 HP Wicklet Lv 12
Whiteout BreathStatus Ice1–– Inflicts Chill ×2.If the foe picks Defence: Inflicts Chill Chillet Lv 3Ironstallion Lv 42
Wild HuntMagicalUltimateSignature Fey8190– Power ×1.5 while the foe's Attack is lowered. Hollowking Lv 46
Wildfire RoarStatus Fire2–– Inflicts Burn. Primed on itself (its next attack +40% power per stack, used up by it).If the foe picks Defence: Primed ×2 on itself (its next attack +40% power per stack, used up by it) Cindermane Lv 36Beaconarch Lv 36
Wisp BrushMagical Spirit020– +1★ back. Hauntlet Lv 1
Wisp LanternStatusSignature Fire2–– Foe's Attack −20% for 3 rounds. Inflicts Burn.If the foe picks Defence: Foe's Attack −40% for 3 rounds Lanternewt Lv 16
Wisp LureMagical Fey265– Inflicts Dizzy. Hollowking Lv 42
WitherStatus Toxic2–– Foe's Defense −30% for 2 rounds. Foe's Resist −30% for 2 rounds.If the foe picks Defence: Foe's Defense −50% for 2 rounds · Foe's Resist −50% for 2 rounds Venomarch Lv 36
Worldroot EmbraceStatusSignature Grass3–– Inflicts Rooted. Heals 30% HP. Defense +30% for 3 rounds.If the foe picks Defence: Defense +60% for 3 rounds Grandoak Lv 40
Wraithfire BeamMagical Spirit3100– Steals 1★. Phantasmar Lv 38
Wyrmfire SurgeMagical Dragon5230– Charges this round, strikes next round. Wyrmguard Lv 28Boreadon Lv 42
Wyrmling SwatPhysical Dragon020– +1★ back. Dracolet Lv 1
Zigzag StrikeMagicalSignature Spark245– Hits 2 times. Crackalope Lv 16

Cost is the energy (★) a skill spends in a fight; “+1★ back” gives one energy back. A skill with priority moves before the foe’s. Scroll skills can also be taught to any nimbo they fit; each nimbo’s Codex page lists its scrolls.