Codex

81 nimbos
No. 071

Voltsloth

Spark

Stage 2 of 3

  • Carries you
  • Not out in the wild

Evolution

Base stats

HP92
Attack48
Magic92
Defense66
Resist86
Speed66

Total 450, the 28th highest of all 81 nimbos.

Trait

Lightning Rod

The first damaging hit it takes each round leaves it Charged.

At stage 3, as Thunderlurch, it grows into Lightning Rod+: The first damaging hit it takes each round leaves it Charged and adds Magic +15% for 2 rounds.

Matchups

×2Hit hard byGrassEarth
×½Shrugs offWindSparkMetal

Worked out from the game’s element chart for its element. Everything else hits it for normal damage.

Skills

Learned by level

LevelSkillElementCostPowerWhat it does
Lv 1Static SwatMagicalSpark020+1★ back.
Lv 1Lazy LungeMagicalSpark140 If the foe picks Status: Power ×3
Lv 3Static DozeStatusSpark1–Heals 10% HP. Charged on itself (the next Discharge hits ×1.8). If the foe picks Defence: Heals 10% HP
Lv 4Static WardDefenseSpark2–Blocks part of an incoming attack this round. If the foe picks an Attack: Guard 60% · Reflects 50% of the damage taken
Lv 5DischargeMagicalSpark270Power ×1.8 if you have Charged.
Lv 10Claw CrackleMagicalSpark270 If the foe picks Status: Power ×2
Lv 16Slow ThunderMagicalSignatureSpark3110+10 power after each use (up to 150). Moves last.
Lv 19Mossy CushionDefenseSpark2–Resist +20% for 3 rounds. If the foe picks an Attack: Guard 60% · Charged on itself (the next Discharge hits ×1.8)
Lv 23Static ShockStatusSpark1–Inflicts Dizzy (50%). Charged on itself (the next Discharge hits ×1.8). If the foe picks Defence: Inflicts Dizzy · Charged on itself (the next Discharge hits ×1.8)
Lv 28Stormcell BurstMagicalSpark3110Inflicts Dizzy (50%).

Taught by scroll

Each scroll’s recipe comes from finds in the Grassland.

FromSkillElementCostPowerWhat it does
ScrollBrace UpDefenseNeutral1–Blocks part of an incoming attack this round. If the foe picks an Attack: Guard 70%Fits any nimbo from Lv 10.
ScrollDart StrikePhysicalNeutral140Moves first.Fits any nimbo from Lv 12.
ScrollRally CryStatusNeutral1–Attack +30% for 2 rounds. Magic +30% for 2 rounds. If the foe picks Defence: Attack +60% for 2 rounds · Magic +60% for 2 roundsFits any stage 2 nimbo from Lv 26.
ScrollFocus PulseMagicalNeutral140 If the foe picks Status: Power ×3Fits any nimbo from Lv 6.

Where to find it

Not found in the wild. Evolve Snoozap at Lv 16 to get one.

Codex tasks

No codex tasks for it yet. They arrive when its land gets its own.